If they gonna change at the very least 1 thing of this settlement. With the final quest proving and securing the conclusion with an functional town, instead of an demolished town with an collection of diplomatic buildings. How hard is it to understand and stick with with an working and proven concept with an set universal quests?Ģ start an sustainable production of cultural coins with the first diplomatic building (even Egypt features that instead of war elephants which would for that settlement be more useful)įinal quest - gather X cultural coins and produce Y cultural goods of each I find it mostly worrisome for the future settlements. I’m surprised and shocked that they went back to that madness since in the previous settlements they did an decently good job in making an decant balance and good conclusion with an functional town/city. They’ve changed it because it resulted in the exact same madness and they felt like players got an valid point that handing over an collection of diplomacy buildings at the end instead of an functional productive town wasn’t a really good conclusion. Click to expand.I fully agreed, remember the original last quest of Vikings? Gather X of each cultural good and have an huge some of diplomacy.
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